1.4. How Objects Interact
The actions defined by an object
are its only interface to other objects. Actions form a kind of "wall"
that encapsulates the object, and shields its internal information from outside
objects. This shielding is called
information hiding. Information
hiding protects an object's data from corruption by outside objects, and
also protects outside objects from relying on another object's private
data, which can change without warning.
One object can act upon another (or
cause it to act) only by calling that object's actions, namely by sending
messages. Objects respond to these messages by performing
an action, returning data, or both. A message to an object must specify:
The "message send" symbol, ~,
which is called the
twiddle
The action and, optionally in parentheses, any parameters
required by the action